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Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce:1. Open project MathMatch2. Build for iOS Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelop ... Read more
OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro:- Set in Navigation Window step height bigger than height.- Locate first plane above second plane and move first plane by X-ax... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce:1. Build and run on iOS2. Warning will be present in Xcode Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.When walking forward you see how the water reflection disappears and reappears. A very annoying grap... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] "Button.onClick" logs an action when system gestures (second swipe) are performed with "Defer system gestures on edges" enabled
- Baked shadows are missing when loading a scene additively and lighting was baked in 2022.3
- Canvas masking is not updated when destroying the Canvas Component with an 'overrideSorting'
- Canvas UI is invisible in camera with output from Graphics Compositor with a texture sublayer when a separate camera renders to that texture as a Target Texture
- UI Builder Progress Bar Element background color does not change in the Viewport