Search Issue Tracker
Duplicate
Votes
0
Found in
3.5.1f2
Issue ID
462199
Regression
No
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override the projection matrix, aspect, use oblique projection for clipping etc.
Looks like it used to just use camera's functionality ages ago (which would work), but then got changed to manually do FOV etc. to produce proper game view aspect or something.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
This is a duplicate of issue #518942