Search Issue Tracker
Duplicate
Votes
0
Found in
3.5.1f2
Issue ID
462199
Regression
No
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override the projection matrix, aspect, use oblique projection for clipping etc.
Looks like it used to just use camera's functionality ages ago (which would work), but then got changed to manually do FOV etc. to produce proper game view aspect or something.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
This is a duplicate of issue #518942