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Search window UI elements overlap when resized and when viewing saved re...
Steps to reproduce:1. Create new Unity project2. Open Search window3. Resize it to become smaller4. Toggle Saves Searches Panel5. In... Read more
Android submodules are not selected in Unity Hub when trying to install ...
Steps to reproduce:1. Make sure that Android module is not installed in Unity Hub2. Create new Unity project3. Go to Build Profiles ... Read more
HelpBox visuals in the "Tilemap" component are not aligned with the late...
Steps to reproduce: Create a project using the Universal 2D template Select "Main Camera" in the "Hierarchy" Click "Add Component" i... Read more
Instantiated objects do not show in the new Hierarchy when they are inst...
How to reproduce: Open the “StaticInstantiateHierarchyBug.zip“ project Open the “MainMenu“ Scene Observe the Scene view and the Hier... Read more
GameObject sometimes rotates excessively when rotated using Rotate Tool
How to reproduce: Create a new project. Add the attached "ExcessiveSpin.cs" script to the project. In the Scene View's "Tool Setting... Read more
Outline shader scale follows buffer scale when MSAA is disabled or Vulka...
How to reproduce (macOS):1. Open the attached “IN-126622” project2. Open the “SampleScene”3. Make sure “Anti Aliasing (MSAA)” is set... Read more
Using contextual menu option Open Documentation for UI related Shader Gr...
Steps to reproduce: Open the attached project Open the testUINodes shadergraph asset Right-click on the Render Type Branch node Sele... Read more
Radio Button is squished or selection indicator is off center in Play mo...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > UI Document and open it3. Drag and drop Radio Button to UI ... Read more
GameObjects are not pinged when using the new Hierarchy window
How to reproduce:1. Create and open a new project2. Enable the ‘Use new Hierarchy window' option in 'Edit -> Preferences -> Ge... Read more
[WebGPU] clearing 2d array texture only clears first slice
Steps to reproduce: CommandBuffer cmd = new CommandBuffer();RenderTargetIdentifier rtId = new RenderTargetIdentifier(arrayTexture, 0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class