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[iOS] AR objects appear darker than expected when AREnvironmentProbeMana...
How to reproduce:1. Open the attached project "IN-132228”2. Open the "Scenes/SampleScene.unity" scene3. Build and run for iOS4. Clic... Read more
Exceedingly long wait when clicking Profiler Hierarchy items with Deep P...
How to reproduce:1. Open the attached project "IN-130440"2. Open Window > Analysis > Profiler3. In the Profiler window, in the... Read more
GraphicsStateCollection docs don't mention requirements to use the SendT...
Steps to reproduce: read docs about how to send shader PSO tracing info back to editor in our docs [https://docs.unity3d.com/6000.0/... Read more
Build Steps logs with Log Level icon show Duration as 0 instead of 00:00:00
Steps to reproduce: Create a new project using Universal 3D template Install Project Auditor package from the Package Manager Build ... Read more
Build Steps in Project Auditor show no Logs after project is built until...
How to reproduce:1. Open the attached “IN-135902“ project2. Open the “Scene“ scene3. Build and Run the Player4. In the Editor, open ... Read more
[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...
Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more
[Linux] TMP Font Asset pop-up Window opens on the secondary monitor when...
Steps to reproduce: Make sure you have two monitors available for testing Set up secondary monitor to be position to the right of th... Read more
“Readme.asset” Asset elements are cut off in Search window Inspector Panel
Reproduction steps:1. Create a new project2. Create > Material3. Click “Global Search” button in Editor top toolbar to open Searc... Read more
Multi select is not handled correctly when exporting Packages in the "Pr...
Steps to reproduce: Create a Unity project Go to a "Project" window Select "Packages" Right-click and select "Create UPM Package..."... Read more
[Windows] Search window refreshes and first search result gets highlight...
Reproduction steps:1. Create a new project2. Click Search button in Editor top toolbar to open Search window3. Type anything in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings