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Aniso Level remains at 0.
Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture- Select the "New Render Texture" in Project Browser- I... Read more
Rename of filtered items doesn't work in hierarchy
only works in project, doesn't work in hierarchy To reproduce:1. Filter items in hierarchy by entering something2. Try to rename fil... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
Textures do not map correctly on import
Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce:- Create a new project and import the attached "PANERA4.FBX" file- Dr... Read more
animation.addclip doesn't work in flash publish
animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more
Player crashes when StackOverflowException is thrown
Player crashes when StackOverflowException is thrown Read more
Audio file size has different values in import settings and preview
To reproduce:1. Import wav file2. Change audio format to MPEG3. File size has different values in import settings and preview Read more
Lightmap baking error
"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row