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Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publi... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer whi... Read more
Unity loses focus when Save All button in Verify Saving Assets window is...
- set "Preferences/General/Verify Saving Assets" to true- select an open instance of Visual Studio- go back to Unity and add a new o... Read more
Unity doesn't reroute the sound as audio input and output change
The bug:Unity doesn't reroute the sound as audio input and output change Repro steps:1. Open the project I attached and select the a... Read more
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abov... Read more
Creating a prefab while the record button is pressed in the animation wi...
Steps to reproduce : - create a sphere- open the animation window and press record- save the clip- drag the sphere from Hierarchy to... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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