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"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more
Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing- Drag frame_0 in the scene- Select the Wireframe v... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The fr... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer2. Launch IE9 on Win73. Open... Read more
Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached- open the scene "test"- focus on the camera with "F"- right click on the drawn bu... Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject