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Duplicate Player Tag save fails silently with no error or validation mes...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Select any “Genre of your Game” and “Nu... Read more
Edit Angular Limits gizmo handles are small and easy to miss-click in th...
Steps to reproduce: Create a new project using Universal 2D project In the Hierarchy, right-click and select 2D Object > Sprites ... Read more
Player Tags list shows extra blank space behind the scrollbar in the "Pl...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Select any “Genre of your Game” and “Nu... Read more
Shadergraph Enum Node labels are not updated when a new Entry Name is set
How to reproduce:1. Create and open a new project2. Install the "Shadergraph" package in Window -> Package Management -> Packa... Read more
Player fails to launch on iOS when using Shader Variant Collections
Steps to reproduce:1. Open the attached project “IN-131428”2. In Project window, open “Scenes” → “SampleScene”3. Build the project a... Read more
[URP] All materials render black when building via batchmode or without ...
Reproduction steps:1. Open the attached “IN-134103” project2. Make sure to close all Scene view and Game view tabs3. Re-open the pro... Read more
[Linux] "GPUResidentDrawer" warnings are thrown in the Console when crea...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Once project is loaded, observe the Console window Actu... Read more
Horizontal scrollbar appears on Indexing settings page and breaks layout
Steps to reproduce: Create a project Go to "Unity -> Settings -> Search -> Indexing" Observe the "Indexing" page Actual res... Read more
Grid Opacity Slider cannot be controlled via Label Drag at slow Cursor s...
Steps to reproduce: Create and open any Project In Scene View open the Grid and Snap Settings from the Grid Overlay Hover over and c... Read more
“Failed to read highlights data from file “…” Unable to read beyond the ...
Reproduction steps:1. Create a new project2. Window > Analysis > Profiler3. Make sure that Frame Count value is bigger than 60... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS