Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-134292
Regression
Yes
Shadergraph Enum Node labels are not updated when a new Entry Name is set
How to reproduce:
1. Create and open a new project
2. Install the "Shadergraph" package in Window -> Package Management -> Package Manager
3. Create and open a new Shadergraph graph
4. Create an Enum keyword in the Blackboard
5. Pull the keyword into the graph to create a Node
6. In the Graph Inspector, change the Entry Name of any enum field (name the first field to "Hello")
7. Observe the respective label on the Node
Actual results: The name on the Node does not change (the first field stays at "A")
Expected result: The name on the Node changes (the first field is changed and updated to "Hello")
Reproducible in: 6000.3.8f1, 6000.4.0b8, 6000.4.0b9, 6000.5.0a7
Not reproducible in: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Note: If another Node is dragged from the blackboard, it will contain the updated Names. Likewise, if the faulty Node is copied and pasted.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment