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IL2CPP build fails when building on Android platform
To reproduce: 1. Open the user's attached project 2. Switch platform to Android 3. Un-tick the "Custom Keystore" in the Player Sett... Read more
"OnApplicationPause" does not trigger when Title bar is Right Clicked
Reproduction steps: 1. Open "Windows_Freeze.zip" project 2. Enter Play mode 3. Notice music is playing 4. Unfocus Unity 5. Notice m... Read more
[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2
To reproduce: 1. Open attached project 2. Build and run on a Galaxy S4 3. Notice that shaders do not compile Actual result: There s... Read more
UI button gets stuck on highlighted color if Canvas Render Mode is set t...
Steps to repro: 1. Open original project "Canavases.zip" 2. Open "TestScene" 3. Enter Play Mode and click on the button Reproduced ... Read more
Visual Studio Debugger's "Step Into" function does not work between asse...
How to reproduce: 1. Open the attached project ("TestDebug.zip") 2. Open the repro scene ("SampleScene") 2. Open the "Test1.cs" scri... Read more
[IL2CPP] IL2CPP is 5 times slower than Mono calling ZeroFormatterInitial...
Steps to reproduce: 1. Open user attached project 2. Make Mono and IL2CPP builds, make sure that development build is unchecked 3. C... Read more
Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce: 1. Open the attached project ("ParticleSystem_ForceField.zip") 2. Open the repro scene ("Main") 3. Enter Play Mode... Read more
A Performance Issue appears when Brute Force Sorting a large amount of U...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "New Unity Project.zip" Project 2. Click on the main "Canvas" Game... Read more
[Shader Graph] Node input field does not hide when property connects to ...
Node input field does not hide when property connects to that input. Steps to reproduce: 1. Create a new project. 2. Go to Window >... Read more
[SpriteShape] SprieShapeController.OnWillRenderObject() generates large ...
How to reproduce: 1. Open the user's attached project ('SpriteShapeDepthBufferReport.zip') 2. Open Profiler window and go to Memory ... Read more
All about bugs
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