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Clear Dynamic Data On Build does not clear data after a clean build when...
How to reproduce:1. Open the attached project "IN-130388"2. In the Build Profiles window (File → Build Profiles) select a platform (... Read more
[GTK] Performing Redo Create Node action can lead to Ghost Variable Node...
Steps to reproduce: Open the attached project Open the RedoTest.texmkr graph asset Create a MeanColorNode Click and Drag the InTextu... Read more
Search results that don't have "Add Element" option in the contextual me...
How to reproduce:1. Create a new Unity project2. Press "Ctrl + K"/"Command + K" to open the Search window3. Click "Toggle Saved Sear... Read more
Serialized InputAction's Processor and Interactions properties are not s...
How to reproduce:1. Open the attached project “IN-132483”2. Open the “OutdoorsScene“3. In the Hierarchy, select the “TEST InputActio... Read more
MultiColumnListView does not visually sort the column when BindingSource...
How to reproduce:1. Open the attached "IN-128725_Hopeful Dumpster Fire.zip" project2. Go to “MultiColumnView Examples -> File Exp... Read more
Shader Graph does not get saved when pressing 'File -> Save'
How to reproduce:1. Open the attached "TestSaveSG.zip" project2. In the Project tab, double-click on "TestSG" to open its graph3. Mo... Read more
Quickly clicking on the various reports in the Search window changes the...
How to reproduce:1. Create a new Unity project2. Press "Ctrl + K"/"Command + K" to open the Search window3. Click "Toggle Saved Sear... Read more
"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRend...
How to reproduce:1. Open the attached project “IN-101193”2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy, select the ... Read more
GameObject assigned to Target Graphic in uGUI Toggle component stays dim...
How to reproduce:1. Open the attached "TargetGraphicDimmed.zip" project2. Open the "TestScene"3. In the Hierarchy, select "Toggle" G... Read more
"This package has an invalid signature" warning appears when installing ...
How to reproduce:1. Create a new project2. Open the Package Manager3. Install the Addressables package4. Observe the Invalid Signatu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS