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Game View turns black with "Render Graph" and "InvalidOperationException...
How to reproduce:1. Extract and open the attached “IN-131315.zip“ project2. Open the “OutdoorsScene” scene3. Hover the mouse cursor ... Read more
Subgraph always logs initial counter value when run dynamically in Behav...
How to reproduce:1. Open the “IN-126732_BehaviourGraph Bug Example“ project2. Open the “Scenes/SampleScene”3. Enter Play mode4. Obse... Read more
Editor performance drops significantly when displaying Inspector for Tim...
Reproduction steps:1. Open the attached project2. Open the scene named "SampleScene"3. Open the Timeline window (Window > Sequenc... Read more
Animator Controller Layer name stays unchanged in Layers tab when rename...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > Animation > Animator C... Read more
Draw GBuffer pass appears black in Frame Debugger when Deferred or Defer...
Reproduction Steps1. Open the project2. Open Assets/Scenes/Sample Scene.unity3. Open the Frame Debugger4. Enable the Frame Debugger ... Read more
IMGUI Input Fields, loaded from a compiled Assembly, throw TypeLoadExcep...
Reproductions steps:1. Open the attached “IN-128474” project2. Open the Koreography Editor (Window → Koreography Editor)3. Load the ... Read more
Inaccurate collisions when resizing Game view
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/CollisionBugScene.unity” Scene3. Observe the ... Read more
Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Ren...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Resources/LevelElements/Transitions/t_ministry_street.pr... Read more
Crash on ExecuteJobCopyData when removing packages after project downgrade
Steps to reproduce:1. Open the attached “IN-126502.zip” project2. Go to “Windows/Package Management/Package Manager“ through the Mai... Read more
Crash on ReadWriteLock::WriteLock when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS