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0
votes
Fixed

Character Controller sets itself enabled on Stop() & Play

Physics

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Dec 12, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - create a new scene and disable the default camera- add the first person controller to the scene- disable Char... Read more

0
votes
Won't Fix

When building to Flash, reflections appear stretched in the build

Flash

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Dec 11, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached- play the scene Courtyard- walk over to the Fountain ( drag mouse to change the c... Read more

1
votes
Fixed

Aniso Level remains at 0.

Asset Import

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Dec 11, 2012

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Version/s: 4.0.0f7

Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture- Select the "New Render Texture" in Project Browser- I... Read more

0
votes
Postponed

Rename of filtered items doesn't work in hierarchy

Project Browser/Hierarchy

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Dec 11, 2012

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Version/s: 4.0.0f7

only works in project, doesn't work in hierarchy To reproduce:1. Filter items in hierarchy by entering something2. Try to rename fil... Read more

13
votes
Fixed

[Culling] When the gameobject of particleSystem is offscreen, the partic...

Shuriken

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Dec 11, 2012

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Version/s: 4.0.0f7

1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more

0
votes
Not Reproducible

Textures do not map correctly on import

Assets Management

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Dec 10, 2012

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Version/s: 3.5.6f4

Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce:- Create a new project and import the attached "PANERA4.FBX" file- Dr... Read more

0
votes
Won't Fix

animation.addclip doesn't work in flash publish

Flash

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Dec 10, 2012

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Version/s: 4.0.0f7

animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more

0
votes
Fixed

Make Fog in editor mobile gfx emulation match what ES11/20 is doing

Shaders (Legacy)

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Dec 10, 2012

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Version/s: 4.0.0f7

The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more

0
votes
Postponed
1
votes
Won't Fix

Player crashes when StackOverflowException is thrown

Linux

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Dec 05, 2012

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Version/s:

Player crashes when StackOverflowException is thrown Read more

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