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Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abov... Read more
Creating a prefab while the record button is pressed in the animation wi...
Steps to reproduce : - create a sphere- open the animation window and press record- save the clip- drag the sphere from Hierarchy to... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
External: Mouse scroll wheel events not recognised in fullscreen mode us...
Mouse scroll wheel events not recognised in FF fullscreen. Testing 3.5.6 and manual runtime input testing project. Repro Steps: 1. L... Read more
"Invalid generic argument" when building for Flash
1) What happenedWhen building for Flash, I get this error Invalid generic argument, specifically -Failed to convert type 'ICS_Unity_... Read more
Hierarchy expands every time an object in the scene is selected
The bug:hierarchy expands every time an object in the scene is selected, resulting in a long, difficult to manage list (in case of c... Read more
In flash runtime: A value typed local variable, allocated
In flash runtime: A value typed local variable, allocated from the pool, gets used inside a closure created by an anonymous delegate... Read more
WWW audioclip freezes iOS before playing it
To reproduce:1. Open project iOSWWWBug_3.52. Build and run on iOS(xcode project already attached - test) Read more
Implement correct error for unsupported browsers. (UO2).
Implement correct unsupported error message when using an unsupported browser. Read more
RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached- hit play and look at the profiler- notice that about every 50th frame RenderText... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow