Search Issue Tracker
Shuriken: Scrubbing not continuous with some setups
1. Create default system 2. Set rate to 75 Scrubbing between 14-15 causes popping at end of cone and scrubbing between 40-41 causes ... Read more
Xbox360 Controller not recognized if not powered on before running stan...
In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more
Shuriken: Bursts happen at full frame increments
What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more
Native / Graphics : Custom shaders aren't exporting to flash
1) What happened Custom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a n... Read more
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared... Read more
Editor is unresponsive after zooming and changing layouts
To reproduce: 1. Open attached project on a Mac OSX 10.5.8 system 2. In Layouts > select Revert Factory Settings 3. Go to Scene View... Read more
[Particles] Inconsistent emitter behaviour with scale.
Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more
When dragging a panel, you can't hit escape to put it back
To reproduce: - Startup the Unity Editor - Select e.g. the "2 by 3" layout - Drag a panel and press Esc to undo dragging - Notice th... Read more
Compiler crashes on unreachable code
To reproduce: - Unzip the attached project "case_433392-CompilerCrash.zip" - Open the project in Unity - Notice the compiler error: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered