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Unity 3.5's importer doesn't deal with negative x scale
"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more
Prefab errors when not all components of quaternion are overridden
Errors in the console when importing the project. Steps to reproduce : - just import the project attached to this- open the scene BY... Read more
Decals flickering on Radeon cards (Z-fighting?)
Steps to reproduce : - open the rar file attached to this case- go to pix_data folder and start PIX_Test.exe- place the decals on th... Read more
"Stats" shows 3 Render Textures when only 2 are activated
To reproduce 1. Open attached project2. Launch the 'first' scene3. Open the "Stats" in Game View4. In Hierarchy View, select "Main C... Read more
Drag and drop re-parenting does not work for multi-selection
In the editor hierarchy selecting multiple GOs and (shift-click) and dragging them on to another GO (and release mouse) moves (re-pa... Read more
Light on Cloth incorrect when rotating the model (recalculate tangents?)
Repro steps:1. Open attached project in one of notes below.2. The root containing the cloth is rotated, and cloth normals are wrong ... Read more
Dynamic Shadow edges seem broken
Dynamic shadow edges cast from the point light seem broken To reproduce open attached project and check out the scene Read more
Unity crashes when baking Occlusion Culling on scene in attached project
Steps to reproduce : - open the scene attached ( t1 )- rebake occlusion culling- notice the crash Regression compared to Unity 4.2.1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default