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0
votes
By Design

EditorGUI.IntSlider disppears when using a width smaller than a certain ...

IMGUI

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Apr 20, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - go to BugReport > IntSliderTest - notice that the slider is not visible - open... Read more

0
votes
Not Reproducible

Sprite console error when using pixel perfect

IMGUI

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Apr 19, 2013

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Version/s: 4.1.2f1

Repro steps: 1. Open project "ALPHA_0.2.6.zip"; 2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes-... Read more

0
votes
Won't Fix

Mouse Wheel values returned from Input.GetAxis return different values i...

NaCl

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Apr 19, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - import the project attached - attach the script to the camera - press play and scroll the mouse - notice tha... Read more

0
votes
Not Reproducible

UnityGUI Mouseover/Hover no longer working when a Window is shown

IMGUI

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Apr 19, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002" - click play - click next 4 times until you see a the ... Read more

9
votes
Fixed

WWW.responseHeaders "STATUS" key is NULL in Android

Android

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Apr 18, 2013

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Version/s: 4.0.1f2

In the editor there is a "STATUS" key in the WWW.responseHeaders. However in Android device there is no such key, but exists a "NULL... Read more

1
votes
By Design

[Custom] Surface shader with a worldNormal calculated and set to the sur...

Shaders (Legacy)

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Apr 18, 2013

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Version/s: 4.1.0f4

Reproduced on 4.2.0a4 1) What happened Using a surface shader with a worldNormal calculated and set to the surface normal, combined... Read more

0
votes
By Design

After upgrading to Unity 4.1.2f1 all the rotations for shuriken particle...

Shuriken

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Apr 17, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the package attached - import in in 4.0 and 4.2.1 - place the prefab fx_tengu_whirlwind in the scene ... Read more

0
votes
Postponed

Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...

Scripting

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Apr 16, 2013

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Version/s: 4.1.2f1

Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more

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