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Memory usage is higher with audio streamed from disk than compressed in ...
To reproduce:1. Create new project2. Import mp3 file3. Add it to scene and play4. Notice memory usage5. Change Load type to "Stream ... Read more
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and ...
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script 2) How can we reproduce it using the ... Read more
Remove BoxCollider2D/BoxCollider doesn't work when using ReguireComponent
Remove 2D/3D collider doesn't work when using ReguireComponent 2) How can we reproduce it using the example you attached1 Create new... Read more
Undo not working when replacing Collider by adding RigidBoby2D/2DCollide...
Undo not working when removing Collider by adding RigidBoby2D 2) How can we reproduce it using the example you attached1 Create new ... Read more
EditorApplication.SaveScene(string) returns true even if saving file has...
To reproduce:1. Open the attached project2. Go to Window -> Scene Saver3. Try to save the scene with invalid characters4. Notice ... Read more
OnTriggerEnter2D is being called multiple times for PolygonCollider
Steps to reproduce : - import the project attached- open the scene- press play- in the scene tab move the Polygon Collider towards t... Read more
Child Collider2D continuously calls OnTriggerEnter if collider is moved ...
Steps to reproduce : - import the project attached- open the scene "Broken Scene"- press play- in the scene tab move the cube with t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS