Search Issue Tracker
Terrain's Texture2D Texture appears white when copied using Instantiate ...
How to reproduce:1. Open the "SampleScene" in the attached "splattest.zip" project2. Enter Play Mode3. Observe the two terrains Expe... Read more
[Shader Graph] Main Preview disappears on connecting any node/property t...
Main Preview disappears on connecting any node/property to position node in PBR Master. Steps to repro:1. Open the attached project.... Read more
Burst compiler bug when modifying and returning struct value
To reproduce:1) Open the attached project and the sample scene2) Play it Expected (Burst jobs disabled): The value in the center is ... Read more
[Shader Graph] Preview window is missing in PBR Master node.
The preview window is missing in PBR Master node. Steps to repro:1. Open the attached project.2. Select "TestShaderGraph".3. Open Sh... Read more
Unity Hub opens when pressing the Collab / Services / Asset Store button
How to reproduce:1. Open a new Unity project.2. Press the "Collab" button or Window > Asset Store Expected result: Opens collab t... Read more
Inspector window is cleared when calling ApplyModifiedProperties() on a ...
How to reproduce:1. Open attached "InspectorApplyFocusBug.zip" project2. Go to Assets, double click on "Bug Prefab" to open it in Pr... Read more
[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...
"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more
[Parameters] Exposed parameters disregard the initial value
Repro steps:1. Create a new VFX asset and expose a float parameter2. In the inspector, enter a value for the float and press enter3.... Read more
Switching "Version Control" to Perforce throws an error: "SerializedObje...
Steps to reproduce:1. Create a new project2. Go to Project Settings -> Editor3. Change version control to "Perforce" Expected res... Read more
Editor crashes with mecanim::SetValueMask<0> when enabling Animation key...
How to reproduce:1. Open attached project "Crash Resister"2. Select Canvas/Exit Panel in Hierarchy3. Press record button in Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used