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Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as n...
Reproduction steps:1. Open the Project inside "CloneDwarves.zip"2. Play the "SampleScene" scene3. Press on the tile below the Charac... Read more
Standalone player crashes when accessing Mesh Filter of Mesh that has "R...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Run the build Result: build crashes Reproduced... Read more
[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...
To reproduce:1. Create a new project2. Create Canvas and add a cube to it3. Set "Render Mode" in Canvas to "Screen Space - Camera"4.... Read more
BlendShapes normals are broken when upgrading the project
How to reproduce:1. Open attached "oldie.zip" project2. Observe the model Expected result: BlendShapes normals are imported correctl... Read more
Another instance of Editor opens when trying to open Asset Store window
How to reproduce:1. Open attached project "New Unity Project.zip"2. Click on Window > Asset Store Expected result: Asset Store Wi... Read more
Unity editor crashes on WorldContactFilter2D::ShouldCollide when trying ...
How to reproduce:1. Open attached "repro_1123489" project2. Open scene "Sector Omega.unity"3. While you entering the Game mode hold ... Read more
[HDRP][3.9.0-preview] Light Brightness animation in timeline works in ed...
1. What happened HDRP Light brighness is being animated correctly in editor but not when played in player. 2. How we can reproduce i... Read more
Material gets applied to a broken prefab instance when dragging it over ...
To reproduce:1. Open up the attached project ("case_1124308-New_Unity_Project.zip")2. Open up scene "SampleScene"3. Go to Assets -&g... Read more
HDR values "bleeding" through transparent shader on vertex color on Nvid...
Steps to reproduce:1. Download and open the attached project (in comment) on a PC with an Nvdia GPU2. Make sure player settings is s... Read more
NavMesh.SamplePosition finds the closest point on the different Y positi...
How to reproduce:1. Create a new project2. Import the attached "NavMesh_Bug.unitypackage" asset's package3. Open "JoinedNavMeshScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used