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Sprite (or any other renderer) stops rendering if it gets parented by a ...
To reproduce:1. Create a sprite2. Create a GUI texture3. Drag the sprite into the GUI texture (parent it). The sprite disappears.4. ... Read more
AssetPostprocessor doesn't handle animation settings properly
1 Open attached project2 In project view select Idle_Stand_01.fbx and reimport it3 Notice that the Idle_Stand_01.fbx is not changed ... Read more
Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...
When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more
Re-initializing WebCamTexture throws uninformative errors on WP8
This error is thrown:Error: Operation has failed with error 0x80131509: (null) Read more
Can't inspect Generic List in MonoDevelop
To Reproduce:1. Create a script with this code: using UnityEngine;using System.Collections.Generic;public class Test : MonoBehaviour... Read more
Can't use texture in native plug-in in GameView, Open GL mode on Windows
Steps to reproduce : - import the project attached- open the scene- press play and notice the texture on the plane *Note :Regression... Read more
Animation on the ponytail bones of the character in the scene is missing
Animation on the ponytail bones of the character in the scene is missing. 2) How can we reproduce it using the example you attached ... Read more
Script debugging crashes Mono on 64bit
Attaching MonoDevelop to Unity running in 64bit crashes Unity. Read more
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object2. Create a cube as a child of the game object3. Select the parent game object and click on the Animat... Read more
In State Inspector undoing condition changes needs a click click in the ...
Repro steps:1. Create a state and make a transition to another one2. Choose the transition in the state Inspector and change the con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used