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2
votes
Fixed

When using a DLL that has a subclass of a generic class, the

Mono

-

Jan 09, 2014

-

Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Enter the scripts folder3. Select both scripts (ParentClass.cs and ChildClass.cs)4. In the m... Read more

0
votes
Fixed

Double-F (frame selection with tracking) uses different bounds

Scene/Game View

-

Jan 09, 2014

-

Version/s:

Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more

6
votes
Won't Fix

Plugin DLLs are excluded even if they are placed not in platform specifi...

WP8

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Jan 09, 2014

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Version/s: 4.3.3f1

Reproducible on both WP8 and WSA platforms.If some multi-platform plugin DLL is placed in a folder named other than platform name, i... Read more

0
votes
Fixed

Screen blinks when keyboard appears/disappears on Android

Android

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Jan 09, 2014

-

Version/s: 4.3.3b1

Screen blinks when on-screen keyboard appears/disappears if status bar is shown on Android apps Read more

0
votes
Fixed

Icon image in generated Xcode project is tinted off color

iOS

-

Jan 09, 2014

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Version/s: 4.3.1f1

Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more

0
votes
By Design

When you Copy an Avatar for a base model, CombineMeshes breaks

Animation

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Jan 08, 2014

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene "Merge Bug"3. Enter play mode. You will see two examples of combined meshes. One ... Read more

1
votes
Not Reproducible

Loop animation breaks when setting animation compression to Optimal

Animation

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Jan 08, 2014

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the scene "Loop Bug"- go to Character>Animation and select the Sprint_Lo... Read more

0
votes
Fixed

Not referenced plugins for other platforms are included in WP8 and WSA b...

Windows Store Apps

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Jan 08, 2014

-

Version/s: 4.3.3f1

Not referenced plugins for other platforms are included in WP8 and WSA builds.In example, if we have a plugin for Android platform i... Read more

0
votes
Fixed

RaycastHit2D is a struct so it can not be null

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.1f1

In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more

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