Search Issue Tracker
[CustomCursor] Icon of the custom cursor has an offset depending on game...
Repro steps: 1) Open and play the scene and make sure Game View is set to Free Aspect2) Press W or Q to change the cursor3) Everythi... Read more
[ScriptableObject] Class inside another class inheriting ScriptableObjec...
How to reproduce: 1. Open attached project2. Attach the script Test.cs to any gameobject3. Play the scene- Note that one of the inst... Read more
[Joints] HingeJoint.angle not 0° at simulation start
How to reproduce: 1. Open attached project2. Open scene Cubes.unity3. Play scene4. Observe the rotation of the GoodCube and BadCube ... Read more
[ReflectionProbes] Box Projection fails on iOS
To Reproduce: 1. Open the Main scene file.2. Observe that box projection works in editor3. Built to iOS and deploy to the device.4. ... Read more
Debug.Assert has no default message
New Debug method Debug.Assert doesn't print out any default message to console if the message is not provided. 1. Open scene.2. Add ... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes.works with a build of the same scenes with 5.0.2p2, ... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Notice the extremely shiny object3. Switch rendering path to Fo... Read more
Exception using SyncListStruct with no derived class
The class SyncListStruct<T> must be used with a derived class. When it used without a derived class, an exception happens at b... Read more
Exception when using SyncListStruct with Vector3
Using the class SyncListStruct<T> with a Vector3 (or any built-in types) cases a build time exception in UNetWeaver. This shou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor