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ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
No compile error passing abstract class to network command
Defining a Command that takes an abstract class is not valid, but no compile error is generated. The user's code then fails at runtime. Read more
NullReferenceException when editing PolygonCollider2D
To reproduce:1. Open attached project2. Open scene4. Select test object5. Click edit button on PolygonCollider2D component6. Notice ... Read more
[geomerics] Radiosity core is corrupted when baking Lightmap
- Open the scene "test" in the attached project- Turn on Continuous baking for lightmaps- After about 20-30 minutes of baking, you w... Read more
Mac only: cannot navigate bug reporter using tab / shift-tab or arrows keys
1 Open Unity Editor and start bug reporter2 Try navigate between buttons and fields (all UI elements) using tab/shift-tab or arrows ... Read more
C# example of Mathf.Round missing comments
Repro steps:1) open http://docs.unity3d.com/ScriptReference/Mathf.Round.html2) check between two languages. Notice that C# does not ... Read more
Cannot rename root folder after opening a file in another application
Steps to reproduce : - have nested structure likeFolder1-Folder2--Folder3- in Folder 3 save a scene and add an image- try to rename ... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps:1. Open attached project "IL2CPP Bug"2. Build scene "Main" for WebGL3. Build fails Read more
ContactFilter2D crash when player collides with collider
To reproduce:1. Open attached project2. Open Man On Block scene3. Press play4. Jump on platform and move to the right side5. Editor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor