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0
votes
Fixed

OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...

Package: Unity Netcode

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Jun 21, 2023

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Version/s: 1.0.8

How to reproduce:1. Open the “GhostOwner_Id_Bug“ project2. Open the “SampleScene”3. Enter Play Mode and wait until the “Controllable... Read more

0
votes
Fixed

Area light causing reflection artifacts when Ray Tracing is used along w...

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Jul 16, 2024

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Version/s: 6000.0.11f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the attached “Art.zip” Project2. Open “OutdoorsScene”3. Enter Play mode4. Observe the Game view Expected re... Read more

0
votes
Won't Fix

Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode wh...

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Dec 06, 2023

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Version/s: 2023.2.3f1, 2023.3.0a17

How to reproduce: Set up one monitor with a scale different than the other monitor (Display Settings > Scale) Open the “unity-can... Read more

0
votes
Active

Clear button is presented as active when there is nothing to clear

Package: Asset Manager

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Sep 17, 2025

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Version/s: 1.6.0, 1.7.0

Steps to reproduce: Install the Asset Manager package Open the Asset Manager window (Window > Asset Manager) Add/create/import se... Read more

1
votes
Fixed

[Android] Build and run fails when Rewired is present in the project

Scripting

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Jul 12, 2019

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Version/s: 2019.3.0a8

Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more

0
votes
Fixed

GameObject with tessellation shader is incorrectly greyed out after sear...

Scene/Game View

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Aug 29, 2019

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Version/s: 2018.3.1f1, 2020.1.0a3

Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more

0
votes
Fixed

Unity crashes during EmitterStoreData process when a Particle System is ...

Shuriken

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Nov 12, 2016

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Version/s: 5.5.0b11

Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more

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