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Cannot view the last array in the Inspector
Steps to reproduce : - import the project attached- open the scene- select the game object- expand the "test" member and notice the ... Read more
Holding right mouse button and switching to 2D mode does not switch to t...
To reproduce:1. Open any project2. Set the camera to Perspective camera3. Hold right mouse button and press shortcut key for 2D mode... Read more
Script is not aligned properly in the inspector preview
To reproduce:1. Open attached project2. Select TouchTap script3. Notice that script in inspector preview is not aligned properly Read more
Scale to fill acts as scale to fit and vice versa
"Scale to fill" and "scale to fit" splash image behaviors are reversed.This is reproducible on all devices and is a regression since... Read more
MonoDevelop 4.0.1 doesn't allow folding of classes/methods
To reproduce:1. Create a new project2. Create a new script3. Open it in MonoDevelop4. Notice that there are no foldable sections Read more
DOC: EditorStyles docs still reference EditorGUIUtility.LookLikeInspector
http://docs.unity3d.com/Documentation/ScriptReference/EditorStyles.html Still links to EditorGUIUtility.LookLikeInspector even thoug... Read more
Deleted GameObject re-appears in the scene view
Steps to reproduce : - scale Unity so it only occupies half of the screen- create a cube and delete it- drag any asset into Unity an... Read more
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce:1. Import the Repro package2. Open scene Castle Defense3. Select the terrain and through the inspector navigate to the ... Read more
Object behave in an incorrect way when intersecting with a collider
Steps to reproduce : - import the project attached- open the scene "sc1" and press play- press "w" to jump and notice the behavior o... Read more
Edge Collider 2D lacks documentation
http://docs.unity3d.com/Documentation/Components/class-EdgeCollider2D.html does not exist Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS