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No settings for polygon collider 2d detail.
Documentation details a way to change the detail of the collider, although it's impossible in the editor. To reproduce:1. Open/creat... Read more
Application crashes when calling Android native method
This is a regression from Unity 4.2.2f1. Reproduced on:Google Nexus 4 with Android 4.4 Reproduced with:Unity Version 4.3.0f4 (e01000... Read more
Performance drop after building with 4.3
Steps to reproduce : - import the project attached in 4.2- create a development build- upgrade the project to 4.3 and create another... Read more
Undo.RecordObjects isn't working for objects referencing
Undo.RecordObjects isn't working for objects referencing each other when one gets deleted. To reproduce:1. Open the attached project... Read more
DOC: Array docs contain 404 link to MSDN
To reproduce:1. Open http://docs.unity3d.com/Documentation/ScriptReference/Array.html2. Click the link found at: "For more informati... Read more
SmoothDamp example in the documentation is incorrect
Correct example:Current SmoothDamp Documentation:<file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/Sc... Read more
Screen.width and height reporting incorrect values in the editor.
Screen.width and height is reporting incorrect values in the editor. To reproduce:1. Put any image effect on the camera.2. Output to... Read more
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both compo... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves ... Read more
Skybox shows graphical artifacts on Samsung Galaxy Tab 3
Creating a skybox and looking into it shows graphical glitches in some places with Samsung Galaxy Tab 3 Tested and reproduced with:S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS