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[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
CPU and GPU usage goes up when a tooltip pops up
Reproduction steps:1. Open a new project2. Press on "Main Camera" in the Hierarchy window3. Hover the mouse pointer over any propert... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
UI Document is visible in the Game window when opening project and "UI D...
How to reproduce:1. Open project "UIDocumentEnableIgnore.zip"2. Open the Game window and observe the view Expected result: Yellow sq... Read more
MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce:1. Open project "MultiColumnTreeView Sort Callback Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Sor... Read more
[ShaderGraph] Alpha is shown as black when using a custom Shader Graph m...
How to reproduce:1. Download the attached project "1383356.zip"2. Open Scenes/SampleScene Scene3. Open Game view and inspect the ima... Read more
'Trying to read value of type Color while reading a value of type Keywor...
Reproduction steps:1. Open the user's attached project2. Open the 'SampleScene'3. Enter Play mode Expected result: No errors are in ... Read more
[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene