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[Alpha] Difference with colors on imported .png and .psd (with alpha layer)
To recreate:1) Open unity and start a new empty project.2) Import 2 images that I have attached.3) Notice that .png is black, while ... Read more
Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more
The yellow warning message Automating slicing of
The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more
When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it cu... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce:1. Open attached project2. Create an empty gameobject3. Attach the script to it4. Try removing it - the test script dep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS