Search Issue Tracker
You can't use tab key to get to fields in the color picker
Regression - not reproducible in 4.2.1.f1Reproduced on all 4.3.0a1- 4.3.0a4See user's description Read more
ApplicationException: Unable to find a suitable compiler
No errors are shown in the console after the project is opened, however when trying to build the project, there are these errors sho... Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce:1. Create a project where audio file is played once GUI.Button is pressed2. Deploy and run it on a Windows Phone ... Read more
Increase WebKit/HTTP request timeout
Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more
ConvexMesh collisions detected but triggers are not sent
Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce:1. Open the attached scene & press play.2... Read more
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we rep... Read more
Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene.2. select the 'Firetruck_elephant_04_png' object, in the fire engine hie... Read more
Editor crashes if sprite is dragged from project tab to hierarchy tab
-e If I drag the path3717 sprite object from the project tab--- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project2 D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask