Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0a4
Issue ID
557206
Regression
No
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode
1) What happened
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode
2) How can we reproduce it using the example you attached.
Open bugdemo.unity.
Look at the console. this tracks calls to OnEnable / OnDisable.
When entering play mode the script should get disabled, then enabled - but this happens twice.
The resulting error message from the RenderTexture system is an example of how this bug makes it very hard to work with system resources because of this bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment