Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0a4
Issue ID
557165
Regression
No
Skinnedrenderers with blend shapes are not rendering the mesh until the blend shape value is changed
On windows:
1. Open the attached 'blendShapesProblem' scene.
2. select the 'Firetruck_elephant_04_png' object, in the fire engine hierarchy
3. Skinned mesh renderer, open the 'blend shapes' group arrow, and change the 'squash' parameter from 0 to something else.
- the mesh appears in the game view. Same for the other blend shape objects in the scene.
- If I set the values back to 0, they don't disappear.
Play the scene and they are invisible again.(but the user said that on Mac: Hitting play doesn't help - you should to reopen scene)
See user's description
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment