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Small Sprite window - as a user we would expect the Top number to be pla...
Small Sprite window - as a user we would expect the Top number to be placed first and then Bottom next Read more
Single Sprite Mode - Borders can be dragged outside the canvas
User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this do... Read more
Single Sprite Mode - Custom Pivot x and y number field box
Single Sprite Mode - Custom Pivot x and y number field box is too narrow to the 8 digit floating point numbers. The number field is ... Read more
when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
project hierarchy: alphanumeric ordering no longer works after 1st movin...
-e: as per title, alphanumeric ordering stays intact in 4.3.2 after moving items around in the hierarchy -repro--create new scene--c... Read more
[CEF] When closing maintenance window, Unity editor is no longer in focus
When closing maintenance window, Unity editor is no longer in focus. Repro:1. Set Activation server in maintenance mode2. Start Unit... Read more
No user response when licence server is in maintenance mode
When the activation server is in maintenance mode, there is no user response when user is trying to update or return license expecte... Read more
preview not updated after assigning new sprite to prefab
-e: as per title -repro:--open attached project--select the "prefab preview test" in the project explorer--see the assigned sprite i... Read more
You can open the a project in two instances of Unity on OS X
To Reproduce:1) Open a project in 4.3.12) Open the same project in 4.3.3 This could be very dangerous as people would have a project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS