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Not Reproducible

Votes

0

Found in

4.5.0b1

Issue ID

592751

Regression

No

Selecting an audio file in the Project Browser spawns error messages

Graphics - General

-

Selecting an audio file in the Project Browser spawns the following error messages in Console:

size*2 <= m_BufferSize || m_Mode == kModeGrowable
UnityEditor.AudioUtil:GetWaveFormFast(AudioClip, Int32, Int32, Int32, Single, Single)
UnityEditor.AudioClipInspector:OnPreviewGUI(Rect, GUIStyle) (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/Inspector/AudioClipInspector.cs:219)
UnityEditor.Editor:OnInteractivePreviewGUI(Rect, GUIStyle) (at /Users/UnityTechnologies/Desktop/audiomixer/unity/artifacts/MacEditorGenerated/EditorBindings.cs:284)
UnityEditor.DefaultPreview:DrawPreview(IPreviewable, Rect) (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/Inspector/Editor.cs:191)
UnityEditor.InspectorWindow:DrawPreviewAndLabels() (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/Inspector/InspectorWindow.cs:686)
UnityEditor.InspectorWindow:OnGUI() (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/Inspector/InspectorWindow.cs:331)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/GUI/DockArea.cs:241)
UnityEditor.HostView:Invoke(String) (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.DockArea:OnGUI() (at /Users/UnityTechnologies/Desktop/audiomixer/unity/Editor/Mono/GUI/DockArea.cs:671)
[./Runtime/Threads/ThreadedStreamBuffer.h line 215]

To reproduce:
- Open a project like AngryBots
- Go to the "Sounds" folder and click on an audio file
- Observe the error message in Console

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