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Audio does not start at the begining when streaming
To reproduce:1. Download the project attached2. Play scene "case1"3. The audio streaming does not start at the begining of the clip4... Read more
Reassigning parent through transform.GetChild(x).parent causes children ...
Steps to reproduce:1. Create a project which has a gameObject as a parent of several other gameObjects. Write a script which re-assi... Read more
2D hinge joints teleport the object when entering play mode
To reproduce:1. Open attached project2. Open test scene3. Enter play modeExpected result: 2D hinge works just as 3D doesActual resul... Read more
Tessellation breaks when moving the main camera in the scene
Steps to reproduce : - import the project attached- open the scene "aegweg"- have both scene view and game view in the layout- press... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached- open the scene- go to Occlusion > Visualization and select the scene camera- ... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the serializa... Read more
The Profiler window overrides enabling/disabling profiling through script
To reproduce:1. Open attached project. It contains an editor script that enables profiling2. Enter play mode3. Open Window > Test... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce:1. Open attached project2. Open scene "bug"3. Select the Main Camera4. Look at the inspector. Three toggles are in a ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS