Search Issue Tracker
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:1. Create a new project2. Select the main camera3. Click on the circle that's on the right of Camera component Target T... Read more
uberstrike: character animations don't always play
-e: some of the characters in the game float around in t-pose -repro:--switch channel to 4.5.0a5 (test or alpha)--load https://apps.... Read more
Script component does not get attached if any script contains syntax errors
To reproduce:1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some co... Read more
Win Store Apps can't detect any connected non-Xbox joystics
Win Store Apps can't detect any other than Xbox joysticks. Read more
[DelayedTextField] Settings under terrain settings -> resolution get rev...
1. Create a new project2. Add a terrain to it3. Click on the terrain in the hierarchy view4. Click on the terrain component -> se... Read more
Crash, when adding a box collider, then reverting to prefab
To reproduce:1. Create a prefab without any colliders2. Place an instance of the prefab in your scene3. Add a box collider to the in... Read more
Creating a prefab from a game object with a sprite and a cloth will caus...
Steps to reproduce : - import the project attached- open the scene "Crash"- drag the "Test Object" to the Project Browser and Unity ... Read more
Screen.orientation changes cause a distorted frame
To reproduce:1. Open the attached project (or create a new project with autorotation enabled and animated autorotation disabled)2. B... Read more
"Invalid portal index" in console, and occlusion does not work.
To reproduce:1. Open attached project2. Open the scene in it3. Select a portal (named for the ones that error/do not)4. Toggle Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS