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Replacing collider fails if script requires component of type Collider
1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))] public class... Read more
EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/document... Read more
Screen flickering when resizing content player window.
Screen flickering when resizing content player window. Repro Steps: 1. Unzip the attached file 2. Run /BlinkTest/html/test.html 3.... Read more
GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...
To reproduce 1. Open project attached user's latest mail 2. select TestObject 3. go to Tools -> WisdomTools -> Target Editor with B... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device: ASUS Transformer Prime TF-201 Steps to reproduce: 1. Open AngryBots project 2. Check 'Autoconnect profiler' and 'Dev... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce: 1. Download the attached package to a project on a usb drive which doesn't have enough free space 2. Receive an ... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce: 1. Create a project with a lot of .ogv files, total of ±1.5gb 2. Build for standalone Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x) 2. shifting between forward and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL