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Collision issues when using 2D box colliders
Steps to reproduce : - import the project attached- press play- move the character around and notice that the character will be stuc... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
Unity crashes when toggling Direct3D 11
To reproduce:1. Open attached project2. Open scene "Multiplayer_Level_5"3. Go to the player settings4. Enable/disable Direct3D 115. ... Read more
The Cursor.SetCursor changes the cursor for half a second in editor
To reproduce:1. Open the attached project2. Open scene13. Enter play mode - the cursor is changed by the Test script on start(). The... Read more
ImportFBX Errors: Unsupported wedge mapping mode type
The error message is shown in the console after importing an .obj file created with Wings3D. Reproduced with:Unity Version 4.3.2f1 (... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more
Sprite causes a fatal out of memory error
To reproduce:1. Open attached project2. Assets -> Reimport AllExpected result: It opens/importsActual result: Out of memory excep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS