Search Issue Tracker
Fixed in 4.3.4
Votes
0
Found in
4.3.0b2
Issue ID
562333
Regression
No
Some touch events do not finish on Windows phone 8 when tapping with multiple fingers
Steps to reproduce:
1. Create a project which lists touches and their states on the screen.
2. Build and run the project on any device. This issue is not device specific.
3. Once app starts, begin tapping screen rapidly with 4-5 fingers
4. Note that that one ore more touch events do not finish with state "Ended" and remain "Stationary"
Reproducible on 30 fps easily and does not depend on fps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment