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OnCollisionEnter for the projectile fired at the capsules will report th...
Steps to reproduce : - import the project attached- open the scene- add the prefab in the scene- press play- use left click to shoot... Read more
Info window doesn't appear attaching MonoBehaviour script from "Editor" ...
Info window doesn't appear attaching MonoBehaviour script to any game object from "Editor" folder. Expected to see info window with ... Read more
EditorWindow scripts can be attached to any game object
From "Editor" folder EditorWindow scripts can be attached as components to any game object. Attached components can't be removed fro... Read more
Pressing the space bar also presses the currently focused GUI button
This behavior has changed since Unity 4.2.0f4. Previously pressing the space bar did not trigger focused button. Reproduced with:Uni... Read more
[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce:1. Open the attached project.2. Build and run on iOS.3. The three asset bundles from client's server will return NULL, ... Read more
The scene view camera moves slightly while holding down right mouse button
1. Open the attached project.2. Open the scene.3. Select the two game objects called 'Select me'.4. Focus the scene view and press F... Read more
[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...
Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more
custom cursor doesn't apear in a built project
To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS