Search Issue Tracker
By Design
Votes
0
Found in
4.2.1f4
Issue ID
562606
Regression
No
Its not possible to add one scriptable object as a child asset of another scriptable object
To reproduce:
1. Open New Unity Project 4
2. Go to Assets > Create > Create ScriptableObject
3. Select MainScriptableObject
4. In the project browser, select the new MainScriptableObject 1
5. Go to Test > AddChild
6. It should add a child scriptable object to your selection, but instead both objects end up as children of an empty object
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Ayrik
Dec 10, 2013 18:20
This is a duplicate of: http://issuetracker.unity3d.com/issues/cannot-add-assets-to-a-scriptableobject-asset-with-assetdatabase-dot-addobjecttoasset