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Stripping code strips procedural material classes
To reproduce:1. Open attached project2. Build and run on iOS3. Fail:../Data/Managed/mscorlib.dllCould not produce class with ID 184C... Read more
Collider2D behaviour is not the same as Collider when Rigidbody2D Interp...
Steps to reproduce : - import the project attached- open the "Test Scene"- click on the pause button in the editor- click play- sele... Read more
Methods tagged with [ContextMenu] don't show up in derived classes if th...
Steps to reproduce : - import the project attached- select the "test" object- open the context menu for BehaviourA and notice that i... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an incorrect value, every time you re-save the shader, if you use a WebCamTexture. To... Read more
Unity crashes when adding cloth renderer to a prefab
To reproduce:1. Open a Unity project2. Create a prefab3. Add a cloth renderer component to it4. Unity crashes Read more
SurfaceShaderLightingExamples page has a number of errors
To reproduce:1. Open Manual/SL-SurfaceShaderLightingExamples.html pageExpected result: Everything looks like it did in previous vers... Read more
Drawn camera is cropped the size of the Game View when using Handles.Dra...
Steps to reproduce : - import the project attached- open the scene "cameraTest"- undock the Game View- play the scene and press Test... Read more
Same animation is shown multiple times in the preview when selecting mul...
Steps to reproduce : - import the project attached- select all the animations in the Animation folder and notice the small thumbnail... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS