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0
votes
By Design

Editor shaders not recompiling when changing target graphics API in the ...

Shaders

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Apr 08, 2019

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Version/s: 2019.2.0a10

Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps:1. Open the new at... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version/s:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
By Design

Hovering on Scene View when Lighting Type is changed to Area or Point ma...

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Apr 22, 2024

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Version/s: 2023.2.20f1

How to reproduce:1. Open the Attached "LightingBug.zip" Project2. Open the "Outdoors" Scene (Assets -> "Outdoors")3. Click on the... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Fixed

Multiplayer Roles category in Project Settings fails to render when ther...

Package: Dedicated Server

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Oct 01, 2024

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Version/s: 1.3.0

Reproduction steps:1. Open the attached “BugRepro” project2. In the Project Settings window (Edit > Project Settings…), open the ... Read more

0
votes
Fixed

A unnecessary pop-up appears when entering the Play Mode from the Prefab...

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Nov 21, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15

Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/GameObject.prefab” in Prefab mode by double-clicking ... Read more

1
votes
Fixed

URP TAA implementation leaks accumulation buffers when entering the Play...

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Apr 24, 2023

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Version/s: 2022.2.17f1, 2023.1.0b14, 2023.2.0a12

Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more

0
votes
Fixed

build log reports wrong size for packed sprites

Deployment Management

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May 26, 2016

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Version/s: 5.3.5p1

Reproduction steps:1. Open the attached project2. Open the "Test" scene2. Build for Standalone3. Open Editor.Log4. Find build logs "... Read more

0
votes
By Design

[Android] Crash at nativeRestartActivityIndicator when Debugging and run...

Mobile

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Jul 26, 2019

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Version/s: 2019.3, 2019.3.0a10

[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more

0
votes
Postponed

[UI][TerrainInspector] Terrain texture selection outline is subtle

Terrain

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to 'Paint Texture' tab... Read more

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