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"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures 2. Change a property 3. Press PLAY 4. "Unapplied import settings" will appear with the path of the fir... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.html This method takes no argu... Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached - click on "Elum_idle" animation and notice that the position of the root node i... Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31... Read more
Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) ... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project - create a light - in the Transform component click on Position or Scale - press cmd + ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.