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When trials runs out, user is not presented with nice options
When a trial expires, the user is not getting special notification abut it and and the option to buy a or continue with a free licen... Read more
Real time microphone input drifts when editor loses focus
To reproduce:1. Load the MicTest scene and enter Play mode.2. Notice that the sphere's scale responds to microphone input; it scales... Read more
Crash when animation event is hit
To reproduce:1. Open attached project2. It might require setting-up the On Click event (see user reply)3. Enter play mode4. Click "O... Read more
Crash when removing Canvas component
To reproduce:1. Open attached project2. Open scene "infectionUI"3. In the hierarchy navigate to Canvas > Backdrop > Options me... Read more
Expanded hierarchy causes lag in play mode
To reproduce:1. Open the attached project (it's in a different case)2. Open scene West_Wing_Corridor3. Enter play mode - notice that... Read more
Terrain paint and objects are jumping when used in isometric view
To reproduce:1) Create a new project and create terrain game object2) Switch to isometric view mode in scene3) Select height brush i... Read more
Clicking a link in the docs collapses all expanded classess
To reproduce:1. Watch the linked jing video Repro steps (in 4.6.0b2): 1. Go to ScriptReference/Events.UnityEventBase.html2. Click "D... Read more
JS convertion to C# doesn't work properly
To reproduce:1. Open ScriptReference/CoroutineTween.TweenRunner_1.html page in the documentation2. Copy the code into the projectExp... Read more
When attempting to use the camera's SetTargetBuffers method Unity editor...
To reproduce:1. Open attached project2. Open TestMRTSscene3. Enter play modeExpected result: UI Stays normal (perhaps an error is th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS