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0
votes
Fixed

Assigning regular MonoBehaviour to Script field of Graphic Event System ...

UI

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Jan 31, 2014

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Version/s: 4.6.0b1

Also, setting the Script field to None makes the entire component disappear Read more

0
votes
Fixed

Graphic Event System Submit Keys Size should be limited to a sensible ma...

UI

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Jan 31, 2014

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Version/s: 4.6.0b1

Setting it to something really big like 10000 hangs Unity. Read more

0
votes
Not Reproducible
0
votes
Fixed

Lots of exceptions are thrown when resizing Canvas with Render Mode set ...

UI

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Jan 31, 2014

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Version/s: 4.6.0b1

Console gets spammed with: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property in... Read more

0
votes
Fixed

Unity crashes when an animation is triggered

Animation

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Jan 31, 2014

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Version/s: 4.3.3f1

Steps to reproduce : - import the project attached- open the scene_01- press play- move a character next to another so it will be in... Read more

0
votes
Fixed

uGUI image causes problems in linear color space

UI

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Jan 30, 2014

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Version/s: 4.6.0b1

To reproduce:1. Create a new project2. Create a canvas and add an image to the canvas3. Attach a source image to image - everything ... Read more

1
votes
By Design

OnApplicationPause(false) is called before Start() on WP8

WP8

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Jan 30, 2014

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Version/s: 4.3.1f1

Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more

0
votes
Fixed

Crash when some components are visible in the hierarchy

Physics2D

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Jan 30, 2014

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Version/s: 4.6.0b1

To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more

0
votes
Fixed

GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader

Shaders

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Jan 30, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more

0
votes
Fixed

Applying torque to a rigidbody2D, the centre of mass takes includes trig...

Physics2D

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Jan 30, 2014

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Version/s: 4.3.3f1

When applying a torque to a rigidbody2D, the centre of mass takes includes trigger colliders. In 3D trigger colliders are not includ... Read more

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