Search Issue Tracker
Center of mass and inertia tensor change after gameobject is disabled an...
To reproduce: 1) Open TestScene2) Start scene and check console3) Notice that the values of mass center and inertia tensor change4) ... Read more
Getting value of undefined Input axis in Update method freezes Unity and...
If axis "Some Undefined Axis" is not defined in Input manager, the following line of active componentvoid Update () {Input.GetAxis (... Read more
Modifying hierarchy via script and enabling OptimizeGameObjects doesn't ...
To reproduce:1. Open attached project2. Open scene MergeBug3. Enter play mode - note that the character on the left is not animating... Read more
[Camera] Textures on quads shake compared to background when camera is m...
To reproduce: 1) Open project2) Open Temp scene3) Start scene, click left mouse button and hold4) If the image starts jumping from o... Read more
Shader dependency is lost when building asset bundle
When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more
[Win Store Apps] s_Device->QueryInterface(&debug) failed
When project is deployed on tablet in debug mode, console shows error message:s_Device->QueryInterface(&debug) failed failed ... Read more
Project view sorting order differs from the hierarchy sorting order
To reproduce:1. Open attached project2. In the project view, navigate to PrefabTest > Canvas (expand the prefab). Note the order ... Read more
HingeJoint2D Anchor flickers terribly when changing position
To reproduce:1. Open the attached project2. Open the scene "jointTest" (it contains a game object with a hinge joint 2D)3. Play the ... Read more
Manual activation dialog close down is opening Load licence dialog
When closing the dialog for manual activation - the dialog saying Save or Load licences the load licences dialog is opened. 1. Navig... Read more
Bad user response is when updating the licences
When user "Checks for Updates", there is no user response while the checking and updating takes place like a progress wheel or simil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS