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URL in Application.Quit documentation is not correct
In the scripting reference documentation of the Application.Quit the url to the Apple technical Q&A is not correct. Documentatio... Read more
First Input Causes Editor Lag
To reproduce:1. Open attached project2. Open test scene3. Enter play mode4. After a few seconds hit space buttonExpected result: Not... Read more
Mecanim transition preview has bad layout in the Inspector
- In an Animator Controller create two states and add a transition between them- Click on the Transition to preview it in the Inspec... Read more
Mondevelop crashes when clicking on any line in a boo script
To reproduce:1. Open attached project2. Open "EventManager" script3. Click on any line - monodevelop crashes Does not crash with the... Read more
Attempting to get a component that isn't present allocates memory
Steps to reproduce : - import the project attached- open the scene- open the Profiler- press play and notice that GetComponentAllocR... Read more
ArgumentException from "Cookie" header after building for webplayer
To reproduce:1. Open attached project2. Open scene error3. Enter play mode - an argumentexception is thrown. It seems that there are... Read more
It's impossible to change code example language in the page for AssetPos...
To reproduce:1. Open /ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html2. Try to switch the example program languageExp... Read more
Property does not render its children when it's rendered with PropertyFi...
To reproduce:1. Open attached project2. Open "scene"3. Select "GameObject"4. Look at the inspector. There are two lists, both render... Read more
Editor crashes after switching animation type to humanoid
Switching animation type to humanoid and clicking the apply button causes Unity editor to crash. Reproduced with:Unity Version 4.3.1... Read more
MovieTexture loaded through WWW has bad data
Downloading MovieTexture file which does not have audio through WWW gives some bad data:- MovieTexture.width and MovieTexture.height... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS