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Transitions in mecanim state machine causing freeze with mirrored animat...
Steps to reproduce : - import the project attached - open the scene Mirror Test - press play and notice that the blue character fre... Read more
EdgeCollider2Ds show up in the scene and game view with a green line tha...
Steps to reproduce : - import the project attached at Case 567090 - in the scene create any primitive - add an EdgeCollider2D and n... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce: 1. Open bugreportproject 2. Open test scene 3. Enter play mode 4. Click "One Frame Activity Toggle" several times you... Read more
Importing two separate packages with similar folders results in mixed up...
Steps to Reproduce ------------------ Import two separate packages with a similar folder structure. The second package lists incorre... Read more
Recursively nested serializable objects lost enum drop downs after the f...
Steps to reproduce : - import the project attached - select the New NestedObjectRoot - in the Inspector expand Child then Children ... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached - open the scene "Overkill on Box Colliders" - select all the cubes - try to ma... Read more
2D gravity doesn't work properly
To Reproduce: 1. Open test scene found in attached project (gravitybug.zip) 2. Enter play mode 3. Move a bit to left, move a bit to ... Read more
Crash when deoptimizing the transform hierarchy
Steps to reproduce : - import the project attached - open the Animation window and select Star Group Rotate - in the Inspector clic... Read more
Unable to add two of the same 2D colliders to one sprite
1. Add two of the same 2D collider component to one sprite (sprite collider fx) 2. You get pop up window saying you can't do that Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations