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Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console:"CompareAp... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when ... Read more
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
Texture2D.ReadPixels returns white texture on Windows Phone 8
Create a project which uses Texture2D.ReadPixels to take a screenshot at the end of a frame and display it on screen. It will work o... Read more
Unity crashes when selecting graphics emulation to 'Shader model 3' with...
To reproduce:1) Open the attached project and load scene 'TriplanarDemo'2) Go to Edit->Graphics Emulation and select 'Shader Mode... Read more
Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
To reproduce:1. Open attached project2. Open scene bug. It contains a hierarchy of gameobjects3. Select any child gameobject4. In th... Read more
Sliced image with no borders does not update when the borders are added
To reproduce:1. Create a new project and import a sprite2. Create a uGUI image3. Change the Source image to your sprite4. Set the im... Read more
BoxCollider2D does not move along with it's parent folder on start
To reproduce:1) Open the attached project that user sent(later one) and load scene 'BugTest'2) Run it and switch to scene view3) Che... Read more
Horizontal Billboarded particles are drawn in camera field of view even ...
To reproduce:1) Open the attached scene and load 'ParticleBugTest' scene2) Play the scene, notice that in camera/game view, half of ... Read more
Instantiating a uGUI button throws missing component exceptions
To reproduce:1. Open attached project (from user reply)2. Open scene "Repro"3. Enter play mode4. Press the button - another button g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field