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Splash screen resources are not unloaded from memory
To reproduce:1. Open project attached by QA2. Open build settings and attach "test" scene3. Make sure that splash screen is disabled... Read more
Particles are emitted when the object is not moving even though the part...
The issue happens only when the rigidbody has Freeze Rotation on the Z axis set to true and the parent object of Particle System obj... Read more
[iOS 11] Build crashes on remotear`::UnityUpdateDisplayList() when launc...
To reproduce:1. Open project attached by the user2. Build it for iOS platform3. Open build .xcodeproj file in XCode4. Go to Product ... Read more
Scripted shader dependencies are not included when importing Package exp...
How to reproduce:1. Open attached Unity project "tropical versuch3"2. Open Assets folder in the Project window3. Export "mytree2" Pr... Read more
Specific combination of native UI elements in scene causes memory leak w...
To reproduce:1. Open project2. Open activity monitor3. Play scene4. Open profiler Expected vs Actual: memory usage should not contin... Read more
[Linux Editor] Keyboard input is leaked to the editor when using shortcu...
Steps to reproduce1. Create a new project.2. In the Hierarchy window, create a Text gameObject.3. Select Text object.4. In the Inspe... Read more
[VR]Output from all opaque image effects is ignored, if any of them inte...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Press the on-screen toggle Expected result: green s... Read more
TypeLoadException error when referencing a script with a very long array...
Steps to reproduce:1.Open attached “TypeLoadException.zip" Unity project2.Open “Test” scene3.Enter Play mode Expected results:Array ... Read more
Particles emission values are set to zero after upgrading project to 201...
To reproduce:1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one2. Open... Read more
[ShaderCompiler] Inline constant and property behave differently in pow
See comparison of frag functions in BrokenShader.shader and SensibleBehavior.shader. Something seems to be wrong with the way the sh... Read more
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