Search Issue Tracker
An item from the hierarchy search results does not get selected with the...
1. Create a new project2. In the Hierarchy view search type "M"3. Click the down arrow key4. Notice that the Main Camera does not ge... Read more
Gizmos.DrawFrustum does not draw align properly with a camera
To reproduce:1. Create a new project2. Attach this script to the main camera:void OnDrawGizmos () {Transform thisTransform = transfo... Read more
Editing a sliced sprite in photoshop, will break it
To reproduce:1. Open any project2. Import a sprite for buttons3. Slice the sprite4. Add a button into the scene, using one of the sl... Read more
-e the new rect tool is broken. half of the time moving a handle ends up...
1. Import a new sprite2. Set it to "Sprite (2D/uGUI)3. Open Sprite Editor for it4. Draw a rectangle to slice one of the sprites5. Re... Read more
Filename is not updated after a new slice is created in the Sprite editor
To reproduce:1. Open a new project2. Import any image into the Assets folder3. Click on the image and in the Import settings, select... Read more
Renderer properties do not contain any documentation
The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more
Eyedropper tool in colour selection is not accurate
In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more
Material Property Drawer does not display a slider or drop-down menu
To reproduce:1. Open attached project2. Open "Scene_with_the_Bugs"3. Select the cube in scene - a drop-down menu should be display u... Read more
Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce:1) Open the attached project and load 'Stage 1' scene2) Now go to game view/tab, turn on stats and select 'barbed-2' ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled