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Prefab in the resources folder with a missing script produces bad error
To reproduce:1. Open attached project2. Build and run the project3. Notice the error in the console - it says "Script attached to 'G... Read more
Unity Crashes when switching this model to Humanoid
Steps to reproduce : - import the project attached- select the model- set the rig to none and press apply- set the rig to humanoid- ... Read more
Loading a .ht file can throw InvalidOperationException
Steps to reproduce : - import the project attached- select the model and go to configure avatar- go to Mapping > Load- select the... Read more
Disabled Toggle Group messes up Toggles
Steps to reproduce : - import the project attached- open the scene "Toggle" and press play- press Toggle 1 and Toggle 2 and notice i... Read more
ToggleGroup member of Toggle not exposed
To reproduce:1. Open attached project2. Open script "SetToggleGroup". It demonstrates how setting the toggleGroup works now and how ... Read more
Loading an incompatible asset bundle causes Unity to crash
To reproduce:1. Open the attached project (there's a script loading an asset bundle that is built with Unity 3.5)2. Run the scene3. ... Read more
Stack Trace gives useless information
To reproduce:1. Look at the stack trace of the "BadStackTrace.log" file2. It's stacktrace is only "((module-name not available)): (f... Read more
Crash after closing asset store window
To reproduce:1. Create a new project2. Open the asset store and wait for it to load3. Close the asset store4. Wait a bit.5. Crash! I... Read more
Seeking audio track preview at the very right border produces an invalid...
1. Open or create a project with audio file2. Select the audio file. Make sure Inspector is visible3. Click on its preview to play i... Read more
Multiediting textures causes inspector to break
To reproduce:1. Open "New Unity Project 92"2. Select all of the sprites in the project3. Change their type to "Advanced"4. Try click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS