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WAV file compressed to OGGVORBIS and downmixed with "Force to mono" opti...
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" option sounds distorted. Reproducible on 4.3.3f1, 4.3.4f1, 4.5.0... Read more
AudioImporter: Sample Rate does not have any effect
To reproduce:1. Open attached project2. Select the audio file in the project3. Notice that it's sample rate is overridden to 100, bu... Read more
Values not updating in the inspector until you force a repaint
To reproduce:1. Open attached project2. Open scene "Derp"3. Select the main camera4. Enter play mode5. Inspect the Scroll View View ... Read more
EditorGUILayout Popup control does not handle options arrays with duplic...
To reproduce:- Open attached "EditorGUILayout.unitypackage" and launch "test" scene- In the top menu bar, go to "Test" and open the ... Read more
Changing audio clip import settings gives errors
To reproduce:1. Open the attached project, it contains two audio clips2. Try to change the Load Type of "Michigan Wolverines" audio ... Read more
Override Sample Rate does not work
To reproduce:1. Create a new project2. Download the attached .mp3 file (you can use any other mp3)3. Import the file to the project4... Read more
Switching dx11 on/off causes a crash with no bug reporter
To reproduce:1. Create a new project2. Go to player settings3. Switch "Use Direct3D 11" on and off4. Repeat 35. Unity crashes with n... Read more
Importing an asset store project crashes Unity
To reproduce:1. Create a new project with Unity2. Open the Asset Store window3. Go to your purchases4. Try to import any project (re... Read more
Canvases are rendered intertwined
Repro steps:- Open attached project and scene 'Test'.- Start Play Mode and observe the two canvases rotate around each other.- Notic... Read more
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce: 1. Add sphere to scene.2. Add cube to scene.3. Make cube child of sphere.4. Drag sphere to project browser.5. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS