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No tooltips for the platform settings
Steps to reproduce : - download the Photon plugin- select it and the Plugin Inspector will open- mouse over the platform settings an... Read more
Crash when switching FBXImport tabs
To reproduce:1. Open attached project2. Select "buck1" in the project3. Open the rig tab4. Switch the animation type to legacy and h... Read more
Crash when enabling "Deep Profile"
Crash when enabling Deep Profile To reproduce:- Open attached project and launch scene- Open the "mainMix" Audio Mixer window- Open ... Read more
"!query->pending" spawn when enabling/disabling "Profile Editor"
"!query->pending" spawn when enabling/disabling "Profile Editor" To reproduce:- Open attached project and launch scene- Open the ... Read more
Only "Volume" parameter is displayed when Groups is selected
Only "Volume" parameter is displayed when Groups is selected. To reproduce:- Open attached project and launch scene- Open the "mainM... Read more
Audio Profiler misses a bottom scrollbar
Audio Profiler misses a bottom scrollbar - please see attached screen shot for details. To reproduce:- Open attached project and lau... Read more
Stats text looks as if it is overflowing the window pane
The text looks as if it is overflowing the window pane - please see attached screen shot for details. To reproduce:- Open attached p... Read more
Activating the Audio Profiler spawns "&other != this" error messages at ...
Activating the Audio Profiler spawns error messages in Console. To reproduce:- Open attached project and launch scene- Open the "mai... Read more
Editor issues with dx9 and Intel HD graphics
Tested and reproduced on Unity 4.3.3f1, 4.3.4f1, 4.5.0b5, 5.0.0a2; Editor hangs when launching it with DirectX 9 on PC or tablet whi... Read more
Crash when removing a return channel and changes to Snapshot are not saved
Editor crashes when removing a Return channel, when Snapshot is in Edit mode. When re-opening the project, the changes has not been ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS