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IE Plugin crash for PerfectWorld
-e: running their test scene the plugin crashes in IE but not for Chrome or FF-tested on Win7 and 8.1 with IE11, 7, 9-reproes in 4.3... Read more
applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect
QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more
Framerate stutter when playing an AudioSource every time OnCollisionEnte...
Steps to reproduce : - import the project attached- open the scene "Dungeon-Day14" and press play- press "~" to open the console and... Read more
SetPlatformTextureSettings documentation is missing some information
http://docs.unity3d.com/ScriptReference/TextureImporter.SetPlatformTextureSettings.html The options for the platform string should b... Read more
Surface shaders: two spaces between "#pragma" and "surface" cause errors...
"#pragma surface" works; "#pragma surface" (more spaces) does not. Regression in 4.5 from 4.3 Read more
EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on:Google Nexus 5 with And... Read more
If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...
To reproduce:1) Create new project2) Add a plane3) Bake a NavMesh on it through Navigation panel4) Attach a script with this in eith... Read more
Unity crashes with PS3 controller attached
- Press Play with an empty scene in a new project, while having a PS3 controller connected on USB- Press the PS button on the contro... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: Take a project that uses linear lighting Build a player for OSX or Linux Run in windowed mode Verify that render... Read more
Implement manual anti-aliasing for editor line/handle/gizmo rendering
Some drivers can't render nicely AA'd lines, e.g. DX11 on Radeons apparently; or in general when MSAA is off. We should manually ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument