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Mecanims Humanoid animation jitters
To reproduce: 1) Download and open project2) Open "Scene" scene3) Press Play4) Notice that the character on the left jitters a bit (... Read more
NullReferenceException is thrown when 'none' is set for 'On Value Changed'
NullReferenceException is thrown in Xcode when an object gets deleted from "On Value Changed" in a toggle. To reproduce:1. Open the ... Read more
Calling gameObject.SetActive(false) inside an event handler will crash U...
Steps to reproduce : - import the project attached- open the scene and press play- press space and Unity will crash Read more
wrong variable declaration for WWWForm.headers example
-e: see title -repro:--open /ScriptReference/WWWForm-headers.html--NOTICE "public stringstring headers = form.headers;" Read more
Blue line stays if you disable RectTransform snapping when holding actio...
1. have button with image as child in scene2. when moving around the image it will snap to blue lines3. drag it in the scene so that... Read more
Foldout behavior is inconsistent between components and EditorGUI.Foldout
Steps to reproduce:1. Create a project which has Editor script from http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.... Read more
The uGUI Slider control's inspector clamps the max numberOfSteps to 11
Steps to reproduce : - create a new project- create a slider and notice that the Number of Steps in the Inspector has a maximum of 11 Read more
Holding click on uGUI button does not stop other buttons being highlighted
Steps to reproduce:1. Create two or more uGUI buttons2. Mouse-over one of them3. Press left mouse button and do not release4. Drag m... Read more
ArgumentException: Illegal characters in path when having >> in window.t...
Steps to reproduce : - import the project attached- select the main camera- go to Windows > Itekube- select Editor Bug and notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS