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-e the new rect tool is broken. half of the time moving a handle ends up...
1. Import a new sprite2. Set it to "Sprite (2D/uGUI)3. Open Sprite Editor for it4. Draw a rectangle to slice one of the sprites5. Re... Read more
Filename is not updated after a new slice is created in the Sprite editor
To reproduce:1. Open a new project2. Import any image into the Assets folder3. Click on the image and in the Import settings, select... Read more
Renderer properties do not contain any documentation
The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more
Eyedropper tool in colour selection is not accurate
In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more
Material Property Drawer does not display a slider or drop-down menu
To reproduce:1. Open attached project2. Open "Scene_with_the_Bugs"3. Select the cube in scene - a drop-down menu should be display u... Read more
Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce:1) Open the attached project and load 'Stage 1' scene2) Now go to game view/tab, turn on stats and select 'barbed-2' ga... Read more
Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro:- open attached project and load "ResolutionFail" testscene (empty scene with GUIText info)-... Read more
Windows Phone applications are set to render in smaller resolution than ...
Steps to reproduce:1. Create a project which shows Screen.Width and Screen.Height on screen.2. Build and run the project on Nokia Lu... Read more
deprecated WWW headers not in docs
-e: TomasD made this thing for 4.5 which should be reflected in the docs: 4.5 Change - Webplayer: deprecated 'WWW(string url, byte[]... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS