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Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce: 1. Open attached project "NetworkTest.zip" and scene "SampleScene" 2. Enter Play mode and observe the Console win... Read more
[Vulkan][Win64] Using FullScreenMode.FullScreenWindow or FullScreenMode....
How to reproduce: 1. Open attached project "case_1085673-MisalignUIBug.zip" and scene "SampleScene" 2. Make sure "Edit" -> "Project... Read more
async void Method() => throw new Exception("Error") is thrown every frame
How to reproduce: 1. Open attached project "AsyncExceptionBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Cons... Read more
[Test Runner]Clicking Rerun Failed button after Run all in play causes t...
[Test Runner]Clicking Rerun Failed button after Run all in play causes the test player to not close after running tests To Reproduc... Read more
Spawning objects via Timeline Signals causes Unity to add the same scene...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Once you see SampleScene appea... Read more
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce: 1. Open user-supplied project 2. Build on WebGL/Win IL2CPP Expected: builds Actual: fails to build with the err... Read more
Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.
Steps to reproduce: 1. Open original project "CSharpCodeAnalysis20182.zip" 2. Press Play and observe console Expected result: No er... Read more
Game object doesn't rotate exactly by local X and Y values if Z value is...
To reproduce: 1. Create a new project 2. Create a Cube in the Hierarchy 3. Switch to Local axis 4. Set the Cubes transform rotation ... Read more
[Graphics, Textures] SRVs are not correct for Texture2DMSArrays
Steps to reproduce: 1. Open attached project 1. Play the "Sample Scene" 2. Take a RenderDoc capture 3. In the resource inspector nav... Read more
Generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS fails wh...
To reproduce: 1. Open user's attached project ("badUV2Generation") 2. Select "GenerateUV2Test" instance in the Hierarchy window 3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL