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Option-Command-W does not Close All windows
Option-Command-W does not Close All windows, as the menu name would suggest. Also, it is not disabled when no floating windows are ... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: Assets Editor Plugins Resources Gizmos Strea... Read more
Mouse Drag input not functioning correctly.
Mouse Drag input not functioning correctly. Repro Steps: 1. launch attached project into Unity 3.5b2 2. Open scene and hit play 3.... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
Unity's AnimationCurve interpolation method creates glitches
Repro steps: - Open the attached project - Play Scene Test00 and Test01 and notice the 360 degrees looped animation is smooth - P... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more
When you click to rename a child in a prefab, it does not allow you to e...
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view. Repro steps: 1. Launch A... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Content of a ListView is rendered empty when clicking on the Scrollbar to scroll
- [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass
- BatchRenderGroup mesh bounds contain uninitialized values